
SEAN HARRISON
WINNERS
Solo Mode
Lots of players start in Solo mode, and many choose to remain, because they are afraid of the perils of Open. They can now rejoin the Open community and fully interact with other players until they get enough confidence and experience to fly unprotected. (aka un-Berwyned)
PvE Players
People choose PvE to escape the bullyboys of Open. Many of whom have years of experience and powerful, heavily engineered ships which make them virtually invincible and impossible to defend against. These PvE players can now rejoin the Open community and fully interact with other players with almost the same protection offered by PvE.
Pirates
Pirates should benefit from increased interactively by seeing ships which were previously invisible to them. The ships they will be unable to attack would be ships that they couldn't attack previously. They may benefit in future as people gain experience and confidence and decide to fly un-Berwyned.
Fuel Rats
Fuel rats would no longer need to be divided between Open and Private play.
Open Mode Players
The honest and decent people who make up most of Open will see increased activity and more people in the Open community with whom they can interact.
Frontier
Elite is becoming fragmented. This cannot be good for the game. When tens of thousands flee Open for the safety of PvE groups like Mobius it must surely send a message. Berwyn overcomes the need for separate PvE and Solo modes. Elite becomes less complicated, easier to maintain and probably more saleable.
Private Groups
Most private, special interest groups, would be unaffected. Specialist PvE groups would probably take a hit but would be protected from rogue PvP players using false names, tor and other devices to attack players within their space

DANIEL BECK
LOSERS
A tiny number of rogue pilots.